Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
An experiment in pain with somewhat less extreme results than most is the so-called Spiky Whelp, a whelp that has had its bones broken and the pieces turned in the wrong directions, giving it bones spikes all over its body.
Note speciali: Questa unità si rigenera, ciò le permette di guarire come se si trovasse sempre in un villaggio.
Avanza da: | |
---|---|
Avanza come: | Spiky Troll |
Costo: | 13 |
PF: | 40 |
Movimento: | 4 |
PE: | 36 |
Level: | 1 |
Allineamento: | caotico |
ID | Dark Troll Spiky Whelp |
Abilità: | rigenerazione |
spikes perfora | 5 - 3 ravvicinato |
Resistenze: | |
---|---|
lama | 20% |
perfora | 20% |
impatto | 0% |
fuoco | 0% |
freddo | 0% |
esoterico | -10% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 2 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 2 | 50% |
Castello | 1 | 40% |
Caverna | 1 | 40% |
Colline | 1 | 50% |
Congelato | 2 | 20% |
Foresta | 2 | 40% |
Impervio | 99 | 20% |
Invalicabile | 99 | 40% |
Montagne | 2 | 60% |
Palude | 2 | 20% |
Pianura | 1 | 30% |
Sabbia | 2 | 30% |
Scogliera | 2 | 30% |
Villaggio | 1 | 40% |